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The Main aspect of Monster Hunter is its compulsion loop.[4] Not like standard computer job-playing video games, a participant's Hunter doesn't improve and it has no intrinsic data or characteristics whatsoever. Fairly, the Hunter's skills are instead outlined by the specific weapons and armor picked. The participant can equip weapons, https://caidenvnbna.wikiannouncement.com/8297822/rumored_buzz_on_monster_hunter_stories_12

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